

The error that appears in the blender UI says simply, "Cannot open file 'C:\\Users\\tofarley\\Desktop\\Brekel_14_09_2016_08_06_47. Using the default built-in FBX importer (not the third party BOS importer) I get the following error message:įBX Import: start importing C:\Users\tofarley\Desktop\Brekel_14_09_2016_08_06_47.fbxįile "C:\Users\tofarley\Desktop\blender-2.77a-windows64\2.77\scripts\addons\io_scene_fbx\import_fbx.py", line 2234, in loadĮlem_root, version = parse_fbx.parse(filepath)įile "C:\Users\tofarley\Desktop\blender-2.77a-windows64\2.77\scripts\addons\io_scene_fbx\parse_fbx.py", line 164, in parseĮlem = read_elem(read, tell, use_namedtuple)įile "C:\Users\tofarley\Desktop\blender-2.77a-windows64\2.77\scripts\addons\io_scene_fbx\parse_fbx.py", line 124, in read_elemĮlem_subtree.append(read_elem(read, tell, use_namedtuple))įile "C:\Users\tofarley\Desktop\blender-2.77a-windows64\2.77\scripts\addons\io_scene_fbx\parse_fbx.py", line 119, in read_elemĮlem_props_data = read_data_dict(read) I wrote it upon the 15 years experience gained on CG characters projects (for example MakeHuman.

It permits to easily create rigged humans and anime models with few clicks. (Pro Face 2 has check for new version on startup enabled). Manuel Bastioni writes: I'm proud to announce the born of my new creation: 'Manuel Bastioni Lab', a tool to turn Blender in a powerful laboratory for 3d humanoids creation. I am trying to import an FBX v7 binary file exported by Brekel Pro Face 2 trial on Blender 2.77a (and Blender 2.78 test-build) on Windows 10 64bit. I know this is outside of the scope of your addon, but I was hoping you (or Brekel) might be able to provide some insight? I have been able to import the bvh animations into blender with no problems, but I am unable to import Brekel FBX imports.
